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WoW Forever Druid Talent Reference

Every recorded Forever rank, prerequisite and Classic comparison. Snapshot 2026-09-16.

Return for the decisions between forms, not just the promise of four roles. The preview gives each role a clearer engine, but spending 51 points still means choosing which job gets your strongest tools.

Build with these talents →

Balance

Improved Wrath

Row 1 · 5 ranks · changed

1/5

Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

5/5

Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

Not available: 2, 3, 4.

Classic: Reduces the cast time of your Wrath spell by 0.1 sec.

Genesis

Row 1 · 5 ranks · new

1/5

Increases the periodic damage and healing done by your spells and abilities by 1%.

Not available: 2, 3, 4, 5.

Moonglow

Row 2 · 3 ranks · changed

1/3

Reduces the Mana cost of your spells by 3%.

Not available: 2, 3.

Classic: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.

Improved Moonfire

Row 2 · 2 ranks · changed

1/2

Increases the damage and critical strike chance of your Moonfire spell by 5%.

Not available: 2.

Classic: Increases the damage and critical strike chance of your Moonfire spell by 2%.

Nature's Majesty

Row 2 · 2 ranks · new

1/2

Increases your critical strike chance with spells and melee attacks by 2%.

Not available: 2.

Nature's Reach

Row 2 · 2 ranks · changed

1/2

Increases the range of your offensive Balance spells by 10% and increases the chance for all your spells and attacks to hit by 2%.

Not available: 2.

Classic: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.

Improved Entangling Roots

Row 3 · 3 ranks · changed

1/3

Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

Not available: 2, 3.

Classic: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.

Nature's Splendor

Row 3 · 1 ranks · new · requires full ranks in Nature's Majesty

1/1

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Balance of Nature

Row 3 · 5 ranks · new

1/5

Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.

Not available: 2, 3, 4, 5.

Vengeance

Row 4 · 5 ranks · changed · requires full ranks in Improved Moonfire

1/5

Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

Not available: 2, 3, 4, 5.

Classic: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.

Insect Swarm

Row 4 · 1 ranks · changed

45 Mana | 30 yd range | Instant

1/1

The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec.

Classic: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

Improved Starfire

Row 4 · 5 ranks · changed

1/5

Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

5/5

Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

Not available: 2, 3, 4.

Classic: Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.

Overgrowth

Row 5 · 2 ranks · new

1/2

Increases the maximum number of targets you may have affected by Entangling Roots by 1.

Not available: 2.

Nature's Grace

Row 5 · 1 ranks · changed

1/1

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Classic: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

Eclipse

Row 5 · 3 ranks · new

1/3

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

Not available: 2, 3.

Moonfury

Row 6 · 5 ranks · changed

1/5

Increases the damage done by your Arcane and Nature spells by 1%.

Not available: 2, 3, 4, 5.

Classic: Increases the damage done by your Starfire, Moonfire and Wrath spells by.

Moonkin Form

Row 7 · 1 ranks · changed

283 Mana | Instant

1/1

Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Classic: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. [Reduces all threat from Arcane and Nature spells by 0% while in this form]The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

No longer selectable here

Nature's Grasp — Classic: While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.

Improved Nature's Grasp — Classic: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.

Natural Weapons — Classic: Increases the damage you deal with physical attacks in all forms by 2%.

Improved Thorns — Classic: Increases damage caused by your Thorns spell by 25%.

Omen of Clarity — Classic: Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.

Removal from the tree does not establish removal from the spellbook.

Feral Combat

Ferocity

Row 1 · 5 ranks · changed

1/5

Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

Not available: 2, 3, 4, 5.

Classic: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

Heart of the Wild

Row 1 · 5 ranks · changed

1/5

Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

5/5

Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

Not available: 2, 3, 4.

Classic: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.

Feral Swiftness

Row 2 · 2 ranks · changed

1/2

Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

Not available: 2.

Classic: Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.

Feral Instinct

Row 2 · 3 ranks · changed

1/3

Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

3/3

Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 level higher.

Not available: 2.

Classic: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.

Brutal Impact

Row 2 · 2 ranks · changed

1/2

Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

Not available: 2.

Classic: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.

Thick Hide

Row 2 · 3 ranks · changed

1/3

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

2/3

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

3/3

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Classic: Increases your Armor contribution from items by 2%.

Savage Fury

Row 3 · 2 ranks · changed

1/2

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

2/2

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

Classic: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.

Feral Charge

Row 3 · 1 ranks · changed

5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Feral Charge (Cat): 8-25 yd range | Instant | 30 sec cooldown Requires Bear Form, Dire Bear Form (bear part); Requires Cat Form (cat part)

1/1

Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec.

Classic: Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.

Sharpened Claws

Row 3 · 2 ranks · changed

1/2

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

2/2

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

Classic: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.

Shredding Attacks

Row 4 · 3 ranks · changed

1/3

Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

Not available: 2, 3.

Classic: Reduces the Energy cost of your Shred ability by 6.

Mangle

Row 4 · 1 ranks · new · requires full ranks in Savage Fury

20 Rage | Melee Range | Instant | 6 sec cooldown Requires Bear Form, Dire Bear Form

1/1

Mangle the target for 100% normal damage plus 26.

Predatory Strikes

Row 4 · 3 ranks · changed

Requires Cat Form, Bear Form, Dire Bear Form

1/3

Increases your melee Attack Power by 50% of your level.

Not available: 2, 3.

Classic: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.

Primal Fury

Row 4 · 2 ranks · changed · requires full ranks in Sharpened Claws

1/2

Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

Not available: 2.

Classic: Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.

Predatory Instincts

Row 5 · 2 ranks · new

1/2

Increases the critical strike damage bonus of your melee abilities by 10%.

2/2

Increases the critical strike damage bonus of your melee abilities by 20%.

Leader of the Pack

Row 5 · 1 ranks · changed

1/1

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

Classic: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

King of the Jungle

Row 5 · 3 ranks · new

1/3

Tiger's Fury now instantly grants you 20 Energy.

Not available: 2, 3.

Natural Reaction

Row 6 · 5 ranks · new

Requires Bear Form, Dire Bear Form

1/5

Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

Not available: 2, 3, 4, 5.

Rend and Tear

Row 6 · 5 ranks · new · requires full ranks in Predatory Strikes

1/5

Increases damage done by your melee abilities on Bleeding targets by 2%.

4/5

Increases damage done by your melee abilities on Bleeding targets by 8%.

5/5

Increases damage done by your melee abilities on Bleeding targets by 10%.

Not available: 2, 3.

Berserk

Row 7 · 1 ranks · new · requires full ranks in Leader of the Pack

Instant | 3 min cooldown Requires Cat Form, Bear Form, Dire Bear Form

1/1

Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

No longer selectable here

Feral Aggression — Classic: Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.

Blood Frenzy — Classic: Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.

Faerie Fire (Feral) — Classic: Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

Removal from the tree does not establish removal from the spellbook.

Restoration

Nature's Focus

Row 1 · 5 ranks · changed

1/5

Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Not available: 2, 3, 4, 5.

Classic: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

Furor

Row 1 · 5 ranks · changed

1/5

Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.

4/5

Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 80% of the Energy you had when you were last in Cat Form, plus 8 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 80 Energy.

5/5

Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.

Not available: 2, 3.

Classic: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

Naturalist

Row 2 · 5 ranks · changed

1/5

Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.

Not available: 2, 3, 4, 5.

Classic: Reduces the cast time of your Healing Touch spell by 0.1 sec.

Subtlety

Row 2 · 3 ranks · changed

1/3

Reduces the threat generated by your Nature and Arcane spells by 10%.

Not available: 2, 3.

Classic: Reduces the threat generated by your Healing spells by 4%.

Natural Shapeshifter

Row 2 · 3 ranks · moved

1/3

Reduces the mana cost of all shapeshifting by 10%.

2/3

Reduces the mana cost of all shapeshifting by 20%.

3/3

Reduces the mana cost of all shapeshifting by 30%.

Classic: Reduces the mana cost of all shapeshifting by 10%.

Reflection

Row 3 · 3 ranks · changed

1/3

Allows 17% of your Mana regeneration to continue while casting.

Not available: 2, 3.

Classic: Allows 5% of your Mana regeneration to continue while casting.

Gift of Nature

Row 3 · 5 ranks · changed

1/5

Increases the effect of all your healing spells by 2%.

Not available: 2, 3, 4, 5.

Classic: Increases the effect of all healing spells by 2%.

Gift of the Earthmother

Row 3 · 1 ranks · new

1/1

Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Tranquil Spirit

Row 4 · 5 ranks · same

1/5

Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

2/5

Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.

3/5

Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.

4/5

Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.

5/5

Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Classic: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

Improved Rejuvenation

Row 4 · 3 ranks · same

1/3

Increases the effect of your Rejuvenation spell by 5%.

2/3

Increases the effect of your Rejuvenation spell by 10%.

3/3

Increases the effect of your Rejuvenation spell by 15%.

Classic: Increases the effect of your Rejuvenation spell by 5%.

Swiftmend

Row 4 · 1 ranks · changed

162 Mana | 40 yd range | Instant | 15 sec cooldown

1/1

Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Classic: an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

Nature's Swiftness

Row 5 · 1 ranks · same · requires full ranks in Naturalist

Instant | 3 min cooldown

1/1

When activated, your next Nature spell becomes an instant cast spell.

Classic: When activated, your next Nature spell becomes an instant cast spell.

Living Spirit

Row 5 · 3 ranks · new

1/3

Increases your Spirit by 5%.

Not available: 2, 3.

Improved Tranquility

Row 5 · 2 ranks · changed

1/2

Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

Not available: 2.

Classic: Reduces threat caused by Tranquility by 50%.

Improved Regrowth

Row 6 · 5 ranks · same · requires full ranks in Improved Rejuvenation

1/5

Increases the critical effect chance of your Regrowth spell by 10%.

2/5

Increases the critical effect chance of your Regrowth spell by 20%.

3/5

Increases the critical effect chance of your Regrowth spell by 30%.

4/5

Increases the critical effect chance of your Regrowth spell by 40%.

5/5

Increases the critical effect chance of your Regrowth spell by 50%.

Classic: Increases the critical effect chance of your Regrowth spell by 10%.

Wild Growth

Row 7 · 1 ranks · new · requires full ranks in Living Spirit

550 Mana | 40 yd range | Instant | 6 sec cooldown

1/1

Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

No longer selectable here

Improved Mark of the Wild — Classic: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.

Improved Enrage — Classic: The Enrage ability now instantly generates 5 Rage.

Removal from the tree does not establish removal from the spellbook.

Baseline abilities to check alongside your points

Omen of Clarity and Nature's Grasp: Both trainable now, not talents. They're in the Balance tab at 38.

Revive: New out-of-combat resurrection, 10 sec cast. Rebirth keeps its 30 min cooldown.

Lacerate: Bear bleed from later expansions, in Forever as a baseline ability: the Shredding Attacks talent cuts its Rage cost. Not in the level 38 spellbook, so it comes later. Thanks to a reader.

Cure Poison: Gone. Abolish Poison is the only poison cure.

Sources

Data from Talents Forever under CC BY 4.0. Preview transcription coverage is preserved. Unconfirmed or missing ranks are not independent measurements or calculated estimates.