Improved Holy Strike
Row 1 · 2 ranks · new
1/2
Reduces the cooldown of your Holy Strike ability by 1 sec.
2/2
Reduces the cooldown of your Holy Strike ability by 2 sec.
Every recorded Forever rank, prerequisite and Classic comparison. Snapshot 2026-09-16.
Forever Paladin has linked actions to investigate: seals and their replacement, Holy Strike maintenance, and Holy Shock setup. The practical question is how these actions fit together without exhausting mana or conflicting with defensive cooldowns.
Build with these talents →Row 1 · 2 ranks · new
Reduces the cooldown of your Holy Strike ability by 1 sec.
Reduces the cooldown of your Holy Strike ability by 2 sec.
Row 1 · 5 ranks · same
Increases your Strength by 2%.
Increases your Strength by 4%.
Increases your Strength by 6%.
Increases your Strength by 8%.
Increases your Strength by 10%.
Classic: Increases your Strength by 2%.
Row 1 · 5 ranks · same
Increases your total Intellect by 2%.
Increases your total Intellect by 4%.
Increases your total Intellect by 6%.
Increases your total Intellect by 8%.
Increases your total Intellect by 10%.
Classic: Increases your total Intellect by 2%.
Row 2 · 3 ranks · changed
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Not available: 1, 2.
Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Row 2 · 2 ranks · changed
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Not available: 1.
Classic: Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.
Row 2 · 3 ranks · changed
Increases the damage done by your Seals and Judgements by 5%.
Not available: 2, 3.
Classic: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Row 2 · 2 ranks · changed
Reduces the duration of Fear and Disorient effects on you by 15%.
Not available: 2.
Classic: Increases your chance to resist Fear and Disorient effects by an additional 5%.
Row 3 · 1 ranks · new
Instant | 3 min cooldown
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Row 3 · 3 ranks · new
Allows 30% of your Mana regeneration to continue while casting.
Not available: 1, 2.
Row 3 · 2 ranks · new
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Not available: 1.
Row 4 · 2 ranks · new
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Not available: 1.
Row 4 · 5 ranks · changed · requires full ranks in Reverence
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
Not available: 3, 4, 5.
Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
Row 4 · 1 ranks · moved
37 Mana | Instant | 2 min cooldown
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Classic: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Row 5 · 3 ranks · new · requires full ranks in Holy Shock
Increases your chance to hit with Holy spells by 6%.
Not available: 2, 3.
Row 5 · 1 ranks · changed
160 Mana | Instant | Enemy: 20 yd range | Friendly: 40 yd range | 10 sec cooldown
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Classic: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Row 5 · 2 ranks · new
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Not available: 2.
Row 6 · 5 ranks · changed
Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.
Not available: 2, 3, 4, 5.
Classic: Increases the critical effect chance of your Holy spells by 1%.
Row 7 · 1 ranks · new · requires full ranks in Holy Shock
730 Mana | 1.5 sec cast | Enemy: 20 yd range | Friendly: 40 yd range | 6 sec cooldown
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 315 to 333, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Consecration — Classic: Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
Improved Lay on Hands — Classic: Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.
Improved Blessing of Wisdom — Classic: Increases the effect of your Blessing of Wisdom spell by 10%.
Lasting Judgement — Classic: Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.
Removal from the tree does not establish removal from the spellbook.
Row 1 · 5 ranks · moved
Increases your armor value from items by 2%.
Increases your armor value from items by 4%.
Increases your armor value from items by 6%.
Increases your armor value from items by 8%.
Increases your armor value from items by 10%.
Classic: Increases your armor value from items by 2%.
Row 1 · 5 ranks · changed
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Not available: 2, 3, 4, 5.
Classic: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Row 2 · 3 ranks · changed
Increases your chance to hit with all spells and attacks by 1%.
Not available: 2, 3.
Classic: Increases your chance to hit with melee weapons by 1%.
Row 2 · 2 ranks · changed
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Not available: 2.
Classic: Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
Row 2 · 5 ranks · changed
Increases your Defense Skill by 4.
Not available: 2, 3, 4, 5.
Classic: Increases your Defense skill by 2.
Row 3 · 1 ranks · new
When Seal of Fury's shield is fully absorbed, restore 38 Mana, increased by 15% per level the attacker is above you, up to 45%.
Row 3 · 3 ranks · changed
While Righteous Fury is active, all damage taken is reduced by 2%.
Not available: 2, 3.
Classic: Increases the amount of threat generated by your Righteous Fury spell by 16%.
Row 3 · 3 ranks · changed · requires full ranks in Redoubt
Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Not available: 2, 3.
Classic: Increases the amount of damage absorbed by your shield by 10%.
Row 3 · 2 ranks · new
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Row 4 · 1 ranks · new · requires full ranks in Improved Seal of Fury
Instant | 1 min cooldown
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Row 4 · 3 ranks · changed
Increases the damage you deal with one-handed melee weapons by 3%.
Not available: 2, 3.
Classic: Increases the damage you deal with one-handed melee weapons by 2%.
Row 4 · 3 ranks · same
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Decreases the cooldown of your Hammer of Justice spell by 10 sec.
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Classic: Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Row 5 · 1 ranks · new
110 Mana | Instant | 5 min cooldown
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Row 5 · 5 ranks · changed
Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Not available: 2.
Classic: Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
Row 6 · 5 ranks · new
Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Increases the threat generated by your Holy Strike ability 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
Increases the threat generated by your Holy Strike ability 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Increases the threat generated by your Holy Strike ability 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
Not available: 5.
Row 7 · 1 ranks · changed · requires full ranks in Templar's Bulwark
150 Mana | Instant | 10 sec cooldown Requires Shields
Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Classic: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Improved Devotion Aura — Classic: Increases the armor bonus of your Devotion Aura by 5%.
Blessing of Kings — Classic: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Improved Concentration Aura — Classic: Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
Blessing of Sanctuary — Classic: Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Removal from the tree does not establish removal from the spellbook.
Row 1 · 5 ranks · moved
Increases your Parry chance by 1%.
Increases your Parry chance by 2%.
Increases your Parry chance by 3%.
Increases your Parry chance by 4%.
Increases your Parry chance by 5%.
Classic: Increases your Parry chance by 1%.
Row 1 · 5 ranks · changed
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Reduces the Mana cost of all instant cast spells and abilities by 10%.
Not available: 2, 3, 4.
Classic: Reduces the Mana cost of your Judgement and Seal spells by 3%.
Row 2 · 2 ranks · changed
Decreases the cooldown of your Judgement ability by 1 sec.
Decreases the cooldown of your Judgement ability by 2 sec.
Classic: Decreases the cooldown of your Judgement spell by 1 sec.
Row 2 · 2 ranks · new
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Row 2 · 5 ranks · changed
Increases your chance to get a critical strike with melee attacks by 1%.
Not available: 2, 3, 4, 5.
Classic: Increases your chance to get a critical strike with melee weapons by 1%.
Row 3 · 3 ranks · changed
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 42, and increase your Attack Power by 1% for 30 sec.
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 85, and increase your Attack Power by 2% for 30 sec.
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 127, and increase your Attack Power by 3% for 30 sec.
Classic: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5%
Row 3 · 3 ranks · new
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Not available: 2.
Row 3 · 1 ranks · changed
65 Mana | Instant
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 146 if the target is stunned or incapacitated.
Classic: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 146 if the target is stunned or incapacitated.
Row 3 · 2 ranks · changed
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Not available: 2.
Classic: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
Row 4 · 2 ranks · changed
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Not available: 2.
Classic: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Row 4 · 1 ranks · new
Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
Row 4 · 2 ranks · new
Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
Not available: 2.
Row 5 · 3 ranks · changed
Increases the damage you deal with two-handed melee weapons by 3%.
Not available: 2, 3.
Classic: Increases the damage you deal with two-handed melee weapons by 2%.
Row 5 · 3 ranks · changed · requires full ranks in Sanctified Judgement
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.
Not available: 2, 3.
Classic: Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Row 5 · 1 ranks · moved
60 Mana | Instant | 20 yd range | 1 min cooldown
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Classic: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Row 6 · 3 ranks · new
Increases your spell damage and healing by up to 33% of your Intellect.
Increases your spell damage and healing by up to 100% of your Intellect.
Not available: 2.
Row 6 · 2 ranks · new
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Row 7 · 1 ranks · new
Requires Level 40
When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Improved Blessing of Might — Classic: Increases the melee attack power bonus of your Blessing of Might by 4%.
Improved Seal of the Crusader — Classic: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.
Improved Retribution Aura — Classic: Increases the damage done by your Retribution Aura by 25%.
Sanctity Aura — Classic: Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Removal from the tree does not establish removal from the spellbook.
Judgement: Changed. It no longer eats your seal. 10 yd range, 10 sec cooldown. Judging Seal of Fury taunts for 4 sec, so Paladins can tank pulls now.
Seal of Fury: The tank seal. Every hit adds Holy damage, and with a shield up you get an absorb worth half of it. Rank 4 by level 38.
Holy Strike: Baseline Ret strike on a 12 sec cooldown: weapon damage plus Holy. Rank 5 by 38. Several talents build on it.
Blessing of Kings and Consecration: Both trainable now, not talents. Consecration comes at level 20.
Data from Talents Forever under CC BY 4.0. Preview transcription coverage is preserved. Unconfirmed or missing ranks are not independent measurements or calculated estimates.