Power in Light
Row 1 · 5 ranks · new
1/5
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Not available: 2, 3, 4, 5.
Every recorded Forever rank, prerequisite and Classic comparison. Snapshot 2026-09-16.
Healing choices are more than throughput percentages. Discipline connects shields and follow-up heals; Holy rewards choosing different spells; Shadow combines mana relief with a healing restriction that matters to hybrid assignments.
Build with these talents →Row 1 · 5 ranks · new
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Not available: 2, 3, 4, 5.
Row 1 · 2 ranks · changed
Increases your damage with Wands by 13%.
Not available: 2.
Classic: Increases your damage with Wands by 5%.
Row 1 · 5 ranks · new
Increases the damage and healing of your instant cast spells by 1%.
Not available: 2, 3, 4, 5.
Row 2 · 3 ranks · changed
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Not available: 2, 3.
Classic: Reduces the threat generated by your spells by 4%.
Row 2 · 3 ranks · new
Increases your chance to hit with Holy spells by 6%.
Not available: 2, 3.
Row 2 · 3 ranks · changed
Increases the damage absorbed by your Power Word: Shield by 7%.
Increases the damage absorbed by your Power Word: Shield by 14%.
Not available: 3.
Classic: Increases the damage absorbed by your Power Word: Shield by 5%.
Row 2 · 2 ranks · changed
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Not available: 2.
Classic: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Row 3 · 3 ranks · changed
Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%.
Not available: 2, 3.
Classic: Reduces the mana cost of your instant cast spells by 2%.
Row 3 · 1 ranks · same
Instant | 3 min cooldown
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Classic: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Row 3 · 3 ranks · changed
Allows 17% of your Mana regeneration to continue while casting.
Not available: 2, 3.
Classic: Allows 5% of your Mana regeneration to continue while casting.
Row 4 · 3 ranks · changed
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Not available: 2.
Classic: Increases the Armor bonus of your Inner Fire spell by 10%.
Row 4 · 5 ranks · changed
Increases your total Intellect by 3%.
Not available: 2, 3, 4, 5.
Classic: Increases your maximum Mana by 2%.
Row 4 · 1 ranks · new · requires full ranks in Improved Power Word: Shield
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Row 4 · 2 ranks · changed
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Not available: 2.
Classic: Reduces the casting time of your Mana Burn spell by 0.25 secs.
Row 5 · 1 ranks · new
100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldown
Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
Row 5 · 5 ranks · new · requires full ranks in Soul Warding
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Not available: 2, 3, 4.
Row 6 · 3 ranks · new
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Not available: 2, 3.
Row 7 · 1 ranks · changed · requires full ranks in Penance
173 Mana | 30 yd range | Instant | 3 min cooldown
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Classic: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Unbreakable Will — Classic: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
Improved Power Word: Fortitude — Classic: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
Divine Spirit — Classic: Holy power infuses the target, increasing their Spirit by 17 for 30 min.
Force of Will — Classic: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
Removal from the tree does not establish removal from the spellbook.
Row 1 · 3 ranks · changed
Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Not available: 2, 3.
Classic: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Row 1 · 3 ranks · same
Increases the amount healed by your Renew spell by 5%.
Increases the amount healed by your Renew spell by 10%.
Increases the amount healed by your Renew spell by 15%.
Classic: Increases the amount healed by your Renew spell by 5%.
Row 1 · 5 ranks · same
Increases the critical effect chance of your Holy spells by 1%.
Increases the critical effect chance of your Holy spells by 2%.
Increases the critical effect chance of your Holy spells by 3%.
Increases the critical effect chance of your Holy spells by 4%.
Increases the critical effect chance of your Holy spells by 5%.
Classic: Increases the critical effect chance of your Holy spells by 1%.
Row 2 · 5 ranks · same
Reduces all spell damage taken by 2%.
Reduces all spell damage taken by 4%.
Reduces all spell damage taken by 6%.
Reduces all spell damage taken by 8%.
Reduces all spell damage taken by 10%.
Classic: Reduces all spell damage taken by 2%.
Row 2 · 5 ranks · same
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
Classic: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Row 3 · 1 ranks · changed
185 Mana | Instant
Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.
Classic: Causes an explosion of holy light around the caster, causing 29 to 34 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 63. These effects cause no threat.
Row 3 · 3 ranks · changed
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Not available: 2, 3.
Classic: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Row 3 · 3 ranks · changed
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Not available: 2, 3.
Classic: Increases your target's armor by 8% for 15 sec after getting a critical effect from
Row 4 · 2 ranks · same
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Classic: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Row 4 · 3 ranks · changed
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Not available: 2, 3.
Classic: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Row 4 · 2 ranks · changed · requires full ranks in Divine Fury
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Not available: 2.
Classic: Increases the damage of your Smite and Holy Fire spells by 5%.
Row 4 · 1 ranks · new
155 Mana | 40 yd range | 1.5 sec cast
Heals a friendly target and the caster for 346 to 403. Low threat.
Row 5 · 2 ranks · new
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Not available: 2.
Row 5 · 1 ranks · changed
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Classic: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Row 5 · 5 ranks · changed
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Not available: 2, 3, 4, 5.
Classic: Increases spell damage and healing by up to 5% of your total Spirit.
Row 6 · 3 ranks · changed
Increases the amount healed by your spells by 3%.
Not available: 2, 3.
Classic: Increases the amount healed by your healing spells by 2%.
Row 7 · 1 ranks · new · requires full ranks in Spirit of Redemption
210 Mana | 40 yd range | Instant | 10 sec cooldown
Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Improved Prayer of Healing — Classic: Reduces the Mana cost of your Prayer of Healing spell by 10%.
Lightwell — Classic: Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
Removal from the tree does not establish removal from the spellbook.
Row 1 · 5 ranks · changed
Increases your chance to hit with your Shadow spells by 1%.
Not available: 2, 3, 4, 5.
Classic: Reduces your target's chance to resist your Shadow spells by 2%.
Row 1 · 5 ranks · same
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Classic: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Row 1 · 5 ranks · changed
Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Not available: 2, 3, 4.
Classic: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Row 2 · 3 ranks · changed
Reduces the threat generated by your Shadow spells by 10%.
Reduces the threat generated by your Shadow spells by 20%.
Reduces the threat generated by your Shadow spells by 30%.
Classic: Reduces the threat generated by your Shadow spells by 8%.
Row 2 · 2 ranks · same
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Increases the duration of your Shadow Word: Pain spell by 6 sec.
Classic: Increases the duration of your Shadow Word: Pain spell by 3 sec.
Row 2 · 2 ranks · changed
Increases the range of your offensive Shadow spells by 10%.
Increases the range of your offensive Shadow spells by 20%.
Classic: Increases the range of your Shadow damage spells by 6%.
Row 3 · 5 ranks · same
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Reduces the cooldown of your Mind Blast spell by 1 sec.
Reduces the cooldown of your Mind Blast spell by 1.5 sec.
Reduces the cooldown of your Mind Blast spell by 2 sec.
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Classic: Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Row 3 · 2 ranks · same · requires full ranks in Blackout
Reduces the cooldown of your Psychic Scream spell by 2 sec.
Reduces the cooldown of your Psychic Scream spell by 4 sec.
Classic: Reduces the cooldown of your Psychic Scream spell by 2 sec.
Row 3 · 1 ranks · changed
45 Mana | 20 yd range | Channeled
Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.
Classic: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Row 3 · 2 ranks · new · requires full ranks in Mind Flay
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Row 4 · 2 ranks · same
Decreases the cooldown of your Fade ability by 3 sec.
Decreases the cooldown of your Fade ability by 6 sec.
Classic: Decreases the cooldown of your Fade ability by 3 sec.
Row 4 · 1 ranks · changed
40 Mana | 30 yd range | Instant | 1 min cooldown
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Classic: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Row 4 · 3 ranks · changed
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Not available: 2.
Classic: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Row 5 · 1 ranks · changed
225 Mana | 20 yd range | Instant | 45 sec cooldown
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Classic: Silences the target, preventing them from casting spells for 5 sec.
Row 5 · 2 ranks · new
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Row 6 · 2 ranks · new
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Row 6 · 5 ranks · changed
Increases your Shadow damage done by 2%.
Not available: 2, 3, 4, 5.
Classic: Increases your Shadow spell damage by 2%.
Row 7 · 1 ranks · changed · requires full ranks in Vampiric Embrace
345 Mana | Instant | 1.5 sec cooldown
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Classic: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Improved Vampiric Embrace — Classic: Increases the percentage healed by Vampiric Embrace by an additional 5%.
Removal from the tree does not establish removal from the spellbook.
Shadow Word: Death: Execute-style Shadow spell. Named by the Early Demise talent.
Devouring Plague: A normal Shadow spell now, not an Undead racial. Rank 3 by 38, 1 min cooldown.
Fear Ward: Every Priest gets it. 3 min cooldown.
Data from Talents Forever under CC BY 4.0. Preview transcription coverage is preserved. Unconfirmed or missing ranks are not independent measurements or calculated estimates.