Blood Fury
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec. Read from the demo.
Choose a character, not a remembered bonus
Compare WoW Forever racials, class availability and Priest race spells. Filter racial abilities by class, faction or effect.
Source snapshot 2026-09-16 · community preview notes. Qualifications and uncertain observations are preserved.
A benefit requiring a sword or axe depends on what you will actually equip. A familiar specialization name does not establish that Classic weapon-skill rules still apply. Compare the condition and effect together.
Removing an existing fear does not necessarily protect you against the next one. Read the duration, cast time and eligible effects before assigning a racial to handle a specific mechanic.
Read the Priest race spells separately from the four general racials. A race can change your extra healing or control options even when its passive stat is not your first priority. There is no tested universal best race ranking here.
52 entries in 16 groups
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec. Read from the demo.
Instant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec. Read from the demo.
+1% critical strike chance with all spells and abilities while an axe or two-handed axe is equipped. Read from the demo.
Stun duration reduced by 20%.
Instant, 2 min cooldown. Removes all Charm, Fear and Sleep effects. (No longer an immunity.) From the BlizzCon Deep Dive slide.
5 yd, 2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it. From the Deep Dive slide.
Breathe underwater 300% longer.
Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health. From the Deep Dive slide.
0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec. Read from the demo.
Grow bonus herbs without Herbalism.
Gain increased movement speed the longer you keep moving.
+5% total Health, +1% Hit Chance.
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec. Read from the demo.
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it. Read from the demo.
+5% damage vs Beasts.
10% of Health regen continues in combat.
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel. Read from the demo.
0.5 sec cast, 2 min cooldown. Draw power from a convergence of elements: +10% movement and mounted speed for 30 sec, or 15 min if a convergence is nearby. Read from the demo.
Passive. 1% increased melee, ranged, and spellcasting Haste.
Passive. Damage to Elementals increased by 5%.
Instant, 3 min cooldown. Instantly removes all Stun effects. Read from the demo.
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec. Read from the demo.
Passive. +2% critical strike chance with all spells and attacks, auto attacks included, while you have a sword or two-handed sword equipped. Read off Soda's Warrior tooltip.
+5% Spirit.
Instant, 3 min cooldown. Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec. From the Deep Dive slide.
Sense nearby treasure and show it on the minimap. Lasts until cancelled.
+1% critical strike chance with all spells and attacks while a mace or two-handed mace is equipped.
+5% damage vs Beasts.
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec. Read from the demo.
Instant, 10 sec cooldown. Slip into the shadows until you move; Night Elf Rogues and Druids stealth as if 1 level higher. Usable in combat: enemies are discouraged from attacking you, but the cooldown becomes 2 min. Read from the demo.
+1% Dodge, +2% run speed.
+75% speed while dead.
Instant, 2 min cooldown. Escape any movement impairing effect and gain immunity to them for 3 sec. Read from the demo.
Instant, 2 min cooldown. Your next 3 damaging or healing abilities cost 50% less Mana and do 10% more damage or healing. Read from the demo; a Warlock's tooltip only lists the damage half.
+5% Mana, Rage and Energy.
More reliable engineering devices.
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel. Read from the demo.
2 sec cast, 2 min cooldown. Tap a nearby ley line for +100% Health and Mana regeneration: 15 sec if no ley line is nearby, 15 min if one is found. Read from the demo.
Passive. 1% increased melee, ranged, and spellcasting Haste.
Passive. Damage to Elementals increased by 5%.
From the BlizzCon demo. Fear Ward is now baseline for every Priest. Rank 1 numbers come from Warcraft Tavern's spellbook screenshots; higher ranks from level 38 spellbooks on stream.
New. Rank 1: instant, 40 yd, 10 min cooldown. Heals a friendly target below 50% health for 220 to 257 and removes Weakened Soul from them. Cannot be cast on yourself.
Rank 1: 55 mana, instant, 3 min cooldown. For 15 sec, any spell that hits you burns 18 of the attacker's mana and deals 1 Shadow damage per point burned.
From the BlizzCon demo. Fear Ward is now baseline for every Priest. Rank 1 numbers come from Warcraft Tavern's spellbook screenshots; higher ranks from level 38 spellbooks on stream.
Rank 1: 50 mana, instant, 20 yd, 2 min cooldown. 50 to 57 Holy damage and roots the target for up to 2 sec. Humanoids only, very low threat. Same idea as TBC.
Rank 1: instant, 10 min cooldown. Heals you for 220 to 257.
From the BlizzCon demo. Fear Ward is now baseline for every Priest. Rank 1 numbers come from Warcraft Tavern's spellbook screenshots; higher ranks from level 38 spellbooks on stream.
Changed. Instant, 26 mana, 5 min cooldown: reduces the chance you will be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times. (Classic: ranged only, plus dodge, 3 min cooldown.) Read from the demo spellbook at level 38.
Changed. Rank 4 at 38: 190 mana, 30 yd, channeled, 30 sec cooldown. Rains starshards on the target for 816 Arcane damage over 6 sec. Rank 1 is 50 mana for 216. (Classic: no cooldown and far less damage.)
From the BlizzCon demo. Fear Ward is now baseline for every Priest. Rank 1 numbers come from Warcraft Tavern's spellbook screenshots; higher ranks from level 38 spellbooks on stream.
New. Rank 1: 26 mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage breaks it.
New. Rank 2 at 38: 220 mana, instant, 30 yd, 10 min cooldown. Places a Holy ward on an ally for 15 sec; the next hit that drops them below 35% health gives them a 290 absorb and heals 338 over 15 sec. One per target. Rank 1 is 130 mana, 155 absorb, 300 heal.
From the BlizzCon demo. Fear Ward is now baseline for every Priest. Rank 1 numbers come from Warcraft Tavern's spellbook screenshots; higher ranks from level 38 spellbooks on stream.
Instant, 10 min cooldown. Rank 2 at 38: cannibalize 720 of your own health over 15 sec to gain 720 mana. Rank 1: 532 health for 440 mana.
Rank 1: 12 mana, instant. The next melee attack against you deals 20 Shadow damage to the attacker and cuts their melee attack power by 43 for 2 min.
From the BlizzCon demo. Fear Ward is now baseline for every Priest. Rank 1 numbers come from Warcraft Tavern's spellbook screenshots; higher ranks from level 38 spellbooks on stream.
Changed. Rank 3 at 38: 45 mana, instant, 30 yd. Reduces the target's melee attack power by 85 and the effectiveness of healing on it by 20% for 2 min. Rank 1 is 35 mana and 43 attack power. (Classic reduced flat melee damage instead of attack power.)
Rank 3 at 38: 30 mana, instant. Shadows strike anyone who hits you with a spell, melee or ranged attack for 76 Shadow damage, once every few seconds, no threat. 3 charges, lasts 10 min. Rank 1 is 50 mana and 34 damage.
Filter for your class and faction, then compare the effects you can actually use. Check weapon conditions and distinguish control removal from temporary immunity. No universal best-race ranking is implied.
The preview reference lists Priest race spells separately from general racial abilities. Compare both sets before choosing; the same passive stat does not mean the same healing or control options.
Racial abilities are attached to the character choice and are not allocated from the standard 51 class talent points.
Plan the class talents separately →