Improved Gouge
Row 1 · 3 ranks · changed
1/3
Increases the duration of your Gouge ability by 0.5 sec.
Not available: 2, 3.
Classic: Increases the effect duration of your Gouge ability by 0.5 sec.
Every recorded Forever rank, prerequisite and Classic comparison. Snapshot 2026-09-16.
The trees now ask different questions about finishing moves: poison duration, cooldown recovery, or energy reduction from a maintained bleed. Choose the loop you want to sustain before spreading points across familiar names.
Build with these talents →Row 1 · 3 ranks · changed
Increases the duration of your Gouge ability by 0.5 sec.
Not available: 2, 3.
Classic: Increases the effect duration of your Gouge ability by 0.5 sec.
Row 1 · 2 ranks · changed
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Not available: 2.
Classic: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Row 1 · 5 ranks · changed
Increases your critical strike chance with all attacks and Poisons by 1%.
Not available: 2, 3, 4, 5.
Classic: Increases your critical strike chance by 1%.
Row 2 · 3 ranks · same
Gives your finishing moves a 20% chance to add a combo point to your target.
Gives your finishing moves a 40% chance to add a combo point to your target.
Gives your finishing moves a 60% chance to add a combo point to your target.
Classic: Gives your finishing moves a 20% chance to add a combo point to your target.
Row 2 · 2 ranks · changed
Increases all damage dealt by 2% against Humanoid and Giant targets.
Not available: 2.
Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Row 2 · 3 ranks · same
Increases the duration of your Slice and Dice ability by 15%.
Increases the duration of your Slice and Dice ability by 30%.
Increases the duration of your Slice and Dice ability by 45%.
Classic: Increases the duration of your Slice and Dice ability by 15%.
Row 3 · 1 ranks · same
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Classic: Your finishing moves have a 20% chance per combo point to restore 25 energy.
Row 3 · 2 ranks · changed
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Classic: Increases the armor reduced by your Expose Armor ability by 25%.
Row 3 · 5 ranks · changed · requires full ranks in Malice
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
Not available: 2, 3, 4, 5.
Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Row 4 · 5 ranks · same
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Classic: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Row 4 · 1 ranks · changed
Instant; 3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Row 4 · 5 ranks · changed
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Not available: 2, 3, 4, 5.
Classic: Increases the chance to apply poisons to your target by 2%.
Row 5 · 2 ranks · changed
Increases your maximum Energy by 5.
Not available: 2.
Classic: Increases your maximum Energy by 10.
Row 5 · 1 ranks · new
60 Energy; Melee Range; Instant
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Row 5 · 2 ranks · changed
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Not available: 2.
Classic: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Row 6 · 5 ranks · same
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Classic: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Row 7 · 1 ranks · new · requires full ranks in Mutilate
25 Energy; 1 to 5 Combo Points; Instant
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Row 1 · 3 ranks · changed
Increases the damage done by your Eviscerate ability by 7%.
Increases the damage done by your Eviscerate ability by 13%.
Increases the damage done by your Eviscerate ability by 20%.
Classic: Increases the damage done by your Eviscerate ability by 5%.
Row 1 · 2 ranks · same
Reduces the Energy cost of your Sinister Strike ability by 3.
Reduces the Energy cost of your Sinister Strike ability by 5.
Classic: Reduces the Energy cost of your Sinister Strike ability by 3.
Row 1 · 5 ranks · same
Increases your Dodge chance by 1%.
Increases your Dodge chance by 2%.
Increases your Dodge chance by 3%.
Increases your Dodge chance by 4%.
Increases your Dodge chance by 5%.
Classic: Increases your Dodge chance by 1%.
Row 2 · 3 ranks · changed
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Classic: Increases the critical strike chance of your Backstab ability by 10%.
Row 2 · 3 ranks · changed
Increases your Parry chance by 2%.
Not available: 2, 3.
Classic: Increases your Parry chance by 1%.
Row 2 · 3 ranks · changed
Increases your chance to hit with all attacks and Poisons by 1%.
Not available: 2, 3.
Classic: Increases your chance to hit with melee weapons by 1%.
Row 3 · 2 ranks · changed
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Not available: 2.
Classic: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Row 3 · 1 ranks · same · requires full ranks in Deflection
10 Energy; Melee Range; Instant; 6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Classic: A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Row 3 · 2 ranks · same
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Classic: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Row 4 · 2 ranks · same
Gives your Kick ability a 50% chance to silence the target for 2 sec.
Gives your Kick ability a 100% chance to silence the target for 2 sec.
Classic: Gives your Kick ability a 50% chance to silence the target for 2 sec.
Row 4 · 1 ranks · new
Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Row 4 · 5 ranks · changed · requires full ranks in Precision
Increases the damage done by your off-hand weapon by 5%.
Increases the damage done by your off-hand weapon by 25%.
Not available: 2, 3, 4.
Classic: Increases the damage done by your offhand weapon by 10%.
Row 5 · 1 ranks · changed
25 Energy; Instant; 2 min cooldown
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Row 5 · 5 ranks · new
Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Not available: 2, 3, 4.
Row 6 · 2 ranks · changed · requires full ranks in Blade Flurry
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Not available: 2.
Classic: Increases your skill with Sword, Fist and Dagger weapons by 3.
Row 6 · 3 ranks · changed · requires full ranks in Hack and Slash
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Not available: 2, 3.
Classic: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Row 7 · 1 ranks · same
Instant; 5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
Classic: Increases your Energy regeneration rate by 100% for 15 sec.
Dagger Specialization — Classic: Increases your chance to get a critical strike with Daggers by 1%.
Mace Specialization — Classic: Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
Sword Specialization — Classic: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Fist Weapon Specialization — Classic: Increases your chance to get a critical strike with Fist Weapons by 1%.
Removal from the tree does not establish removal from the spellbook.
Row 1 · 5 ranks · changed
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Classic: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Row 1 · 3 ranks · changed
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 level higher.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 level higher.
Classic: Reduces the chance enemies have to detect you while in Stealth mode.
Row 1 · 2 ranks · changed
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Row 2 · 3 ranks · changed
Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Not available: 2, 3.
Classic: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Row 2 · 2 ranks · same
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Classic: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Row 2 · 2 ranks · new
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Not available: 2.
Row 2 · 3 ranks · moved
Increases the critical strike chance of your Ambush ability by 15%.
Increases the critical strike chance of your Ambush ability by 30%.
Increases the critical strike chance of your Ambush ability by 45%.
Classic: Increases the critical strike chance of your Ambush ability by 15%.
Row 3 · 3 ranks · changed
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Row 3 · 1 ranks · changed
40 Energy; Melee Range; Instant; 20 sec cooldown
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Row 3 · 2 ranks · new
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Not available: 2.
Row 4 · 2 ranks · changed
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Classic: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Row 4 · 1 ranks · changed
20 yd range; Instant; 2 min cooldown
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Row 4 · 3 ranks · changed
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Not available: 2.
Classic: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Row 5 · 2 ranks · changed
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Not available: 2.
Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Row 5 · 1 ranks · same
Instant; 10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Classic: When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Row 5 · 1 ranks · changed · requires full ranks in Serrated Blades
35 Energy; Melee Range; Instant
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Row 6 · 5 ranks · new · requires full ranks in Dirty Deeds
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Not available: 2, 3, 4, 5.
Row 6 · 5 ranks · new
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Not available: 2, 3, 4.
Row 7 · 1 ranks · new · requires full ranks in Preparation
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Sleight of Hand — Classic: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Improved Sap — Classic: Gives you a 30% chance to return to stealth mode after using your Sap ability.
Deadliness — Classic: Increases your Attack Power by 2%.
Removal from the tree does not establish removal from the spellbook.
Mutilate: New talent, Assassination row 5. Hits with both weapons for 75% damage each, 20% more on poisoned targets, and gives 2 combo points. Nine other talents feed it.
Venom: New finisher at the bottom of Assassination. Your poisons do 30% more and apply 10% more often, longer per combo point.
Thousand Cuts: New Subtlety capstone. Each Rupture tick takes 3 Energy off your next Hemorrhage or Backstab, stacking to 5.
Axes: Rogues can use one-handed axes now. The Hack and Slash talent lists Axe/Sword as a weapon group.
Data from Talents Forever under CC BY 4.0. Preview transcription coverage is preserved. Unconfirmed or missing ranks are not independent measurements or calculated estimates.